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Last update: 13.10.2026

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Evel Knight

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Evel Knight

Evel Knight

Elven Knight is the first Elven warrior class, levels 20 to 39. An Elven Knight wears heavy armor and a shield, soaks damage well and can already hold mobs for a party, while staying faster than the tanks of other races. At level 40 the branch splits: Temple Knight, a true tank backed by cubics, or Swordsinger, a frontline support whose songs empower the whole group.

NameDistanceMP/HP
CharmLv. 1

Decreases the enemy's aggression toward the user by 132.

Active:

Debuff skill

600

8 / -

CharmLv. 2

Decreases the enemy's aggression toward the user by 137.

Active:

Debuff skill

600

8 / -

CharmLv. 3

Decreases the enemy's aggression toward the user by 143.

Active:

Debuff skill

600

8 / -

Poison RecoveryLv. 1

Cures the user of minor poisoning.

Active:

Magical skill

Self

16 / -

Elemental HealLv. 4

Restores one's own HP with 95 Power.

Active:

Magical skill

Self

42 / -

Elemental HealLv. 5

Restores one's own HP with 100 Power.

Active:

Magical skill

Self

45 / -

Elemental HealLv. 6

Restores one's own HP with 106 Power.

Active:

Magical skill

Self

47 / -

Defense AuraLv. 2

Increases P. Def. by 12% for 20 minutes.

Active:

Buff skill

Self

8 / -

Ultimate DefenseLv. 1

Increases P. Def. by 1800, M. Def. by 1620 and Resistance to buff canceling attacks by 80%. You cannot move while the skill is in effect. The effect lasts 30 seconds.

Active:

Buff skill

Self

10 / -

M. Def.Lv. 1

Increases M. Def. by 22.

Passive:

Passive ability

Self

- / -

M. Def.Lv. 2

Increases M. Def. by 24.

Passive:

Passive ability

Self

- / -

Shield MasteryLv. 1

Increases Shield Defense by 30% and Defense Rate by 50%.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 1

Increases P. Atk. by 1.5 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 1

Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 2

Increases P. Def. by 19.1 and decreases received Critical Damage by 15% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 3

Increases P. Def. by 20.5 and decreases received Critical Damage by 15% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

CharmLv. 1

Decreases the enemy's aggression toward the user by 132.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

8 / -

CharmLv. 2

Decreases the enemy's aggression toward the user by 137.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

8 / -

CharmLv. 3

Decreases the enemy's aggression toward the user by 143.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

8 / -

Poison RecoveryLv. 1

Cures the user of minor poisoning.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

16 / -

Elemental HealLv. 4

Restores one's own HP with 95 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

42 / -

Elemental HealLv. 5

Restores one's own HP with 100 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

45 / -

Elemental HealLv. 6

Restores one's own HP with 106 Power.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

47 / -

Defense AuraLv. 2

Increases P. Def. by 12% for 20 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

8 / -

Ultimate DefenseLv. 1

Increases P. Def. by 1800, M. Def. by 1620 and Resistance to buff canceling attacks by 80%. You cannot move while the skill is in effect. The effect lasts 30 seconds.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

10 / -

M. Def.Lv. 1

Increases M. Def. by 22.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

M. Def.Lv. 2

Increases M. Def. by 24.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Shield MasteryLv. 1

Increases Shield Defense by 30% and Defense Rate by 50%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 1

Increases P. Atk. by 1.5 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 1

Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 2

Increases P. Def. by 19.1 and decreases received Critical Damage by 15% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 3

Increases P. Def. by 20.5 and decreases received Critical Damage by 15% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -