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Last update: 13.10.2026

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Warcryer

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Warcryer

Warcryer

Warcryer, or WC, is the second profession of the orc caster line, levels 40 to 75. It's a party buffer whose chants boost the whole group's attack speed, damage and survivability. A Warcryer is welcome in any party for farming and raid bosses, and in PvP its buffs give allies a noticeable edge. The class is easy to learn and always in demand. At level 76 the Warcryer becomes a Doomcryer, one of the best buffers in High Five.

NameDistanceMP/HP
Anti MagicLv. 13

Increases M. Def. by 40 and Resistance to magic damage by 15%.

Passive:

Passive ability

Self

- / -

Anti MagicLv. 14

Increases M. Def. by 42 and Resistance to magic damage by 15%.

Passive:

Passive ability

Self

- / -

Anti MagicLv. 15

Increases M. Def. by 43 and Resistance to magic damage by 15%.

Passive:

Passive ability

Self

- / -

Boost HPLv. 1

Increases Max HP by 60.

Passive:

Passive ability

Self

- / -

Boost ManaLv. 3

Increases Max MP by 70.

Passive:

Passive ability

Self

- / -

Fast Spell CastingLv. 2

Increases Casting Spd. by 7%.

Passive:

Passive ability

Self

- / -

Weapon MasteryLv. 10

Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

Passive:

Equipment bonus

Self

- / -

Weapon MasteryLv. 11

Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

Passive:

Equipment bonus

Self

- / -

Weapon MasteryLv. 12

Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

Passive:

Equipment bonus

Self

- / -

Robe MasteryLv. 13

Increases P. Def. by 47.3 when equipped with a robe.

Passive:

Equipment bonus

Self

- / -

Robe MasteryLv. 14

Increases P. Def. by 49 when equipped with a robe.

Passive:

Equipment bonus

Self

- / -

Robe MasteryLv. 15

Increases P. Def. by 50.7 when equipped with a robe.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 13

When equipped with light armor, increases P. Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 14

When equipped with light armor, increases P. Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 15

When equipped with light armor, increases P. Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 11

When equipped with heavy armor, increases P. Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 12

When equipped with heavy armor, increases P. Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 13

When equipped with heavy armor, increases P. Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

Passive:

Equipment bonus

Self

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

Burning ChopLv. 1

Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Overhit and Critical Hit are possible.

Active:

Physical skill

—

19 / -

Soul CryLv. 5

Increases P. Atk. by 90.5 and consumes 2 MP per second.

Active:

Active aura

Self

4 / -

Chant of FireLv. 2

Increases M. Def. of party members by 23% for 20 minutes.

Active:

Buff skill

—

111 / -

FearLv. 6

Frightens the enemy into fleeing for 10 seconds.

Active:

Debuff skill

600

28 / -

VenomLv. 4

Poisons the target, causing loss of 41 HP per second for 30 seconds.

Active:

Debuff skill

600

28 / -

Dreaming SpiritLv. 7

Causes the enemy to sleep for 30 seconds.

Active:

Debuff skill

600

28 / -

MadnessLv. 5

Confuses the enemy into attacking random targets.

Active:

Debuff skill

600

28 / -

Chant of LifeLv. 5

Recovers 27 HP per second for party members for 15 seconds.

Active:

Magical skill

—

97 / -

Freezing FlameLv. 1

Creates a mystical cold flame that does 102 HP per second for 15 seconds.

Active:

Debuff skill

900

42 / -

Steal EssenceLv. 1

Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.

Active:

Magical skill

900

73 / -

Chant of EvasionLv. 1

Increases Evasion of party members by 2 for 20 minutes.

Active:

Buff skill

—

111 / -

Chant of PredatorLv. 1

Increases Critical Rate of party members by 20% for 20 minutes.

Active:

Buff skill

—

137 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

Anti MagicLv. 13

Increases M. Def. by 40 and Resistance to magic damage by 15%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Anti MagicLv. 14

Increases M. Def. by 42 and Resistance to magic damage by 15%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Anti MagicLv. 15

Increases M. Def. by 43 and Resistance to magic damage by 15%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Boost HPLv. 1

Increases Max HP by 60.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Boost ManaLv. 3

Increases Max MP by 70.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Fast Spell CastingLv. 2

Increases Casting Spd. by 7%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Weapon MasteryLv. 10

Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Weapon MasteryLv. 11

Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Weapon MasteryLv. 12

Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as HP.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Robe MasteryLv. 13

Increases P. Def. by 47.3 when equipped with a robe.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Robe MasteryLv. 14

Increases P. Def. by 49 when equipped with a robe.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Robe MasteryLv. 15

Increases P. Def. by 50.7 when equipped with a robe.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 13

When equipped with light armor, increases P. Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 14

When equipped with light armor, increases P. Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 15

When equipped with light armor, increases P. Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 11

When equipped with heavy armor, increases P. Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 12

When equipped with heavy armor, increases P. Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 13

When equipped with heavy armor, increases P. Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Burning ChopLv. 1

Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

19 / -

Soul CryLv. 5

Increases P. Atk. by 90.5 and consumes 2 MP per second.

Type:
Active

Active aura

Distance:
Self
MP/HP:

4 / -

Chant of FireLv. 2

Increases M. Def. of party members by 23% for 20 minutes.

Type:
Active

Buff skill

Distance:
—
MP/HP:

111 / -

FearLv. 6

Frightens the enemy into fleeing for 10 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

VenomLv. 4

Poisons the target, causing loss of 41 HP per second for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

Dreaming SpiritLv. 7

Causes the enemy to sleep for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

MadnessLv. 5

Confuses the enemy into attacking random targets.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

Chant of LifeLv. 5

Recovers 27 HP per second for party members for 15 seconds.

Type:
Active

Magical skill

Distance:
—
MP/HP:

97 / -

Freezing FlameLv. 1

Creates a mystical cold flame that does 102 HP per second for 15 seconds.

Type:
Active

Debuff skill

Distance:
900
MP/HP:

42 / -

Steal EssenceLv. 1

Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.

Type:
Active

Magical skill

Distance:
900
MP/HP:

73 / -

Chant of EvasionLv. 1

Increases Evasion of party members by 2 for 20 minutes.

Type:
Active

Buff skill

Distance:
—
MP/HP:

111 / -

Chant of PredatorLv. 1

Increases Critical Rate of party members by 20% for 20 minutes.

Type:
Active

Buff skill

Distance:
—
MP/HP:

137 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -