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Shillien Knight

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Shillien Knight

Shillien Knight

Shillien Knight is the second Dark Elf warrior class, from level 40 to 75. It's a tank: heavy armor, a shield, aggro tools, crowd control and cubics that help out in a fight. A Shillien Knight, or SK, hits noticeably harder than most tanks, so solo leveling is quite comfortable too. In a party it holds mobs and raid bosses, and in sieges it takes the first blow. At level 76 the Shillien Knight becomes a Shillien Templar.

NameDistanceMP/HP
ConfusionLv. 5

Throws the enemy into confusion, changing their target of attack.

Active:

Magical skill

600

14 / -

Aura of HateLv. 1

Uses 4312 Power to provoke nearby enemies to attack.

Active:

Physical skill

—

50 / -

Aura of HateLv. 2

Uses 4427 Power to provoke nearby enemies to attack.

Active:

Physical skill

—

51 / -

Aura of HateLv. 3

Uses 4544 Power to provoke nearby enemies to attack.

Active:

Physical skill

—

53 / -

AggressionLv. 13

Increases the aggression of the target by 9100, causing him to attack you.

Active:

Physical skill

600

- / -

AggressionLv. 14

Increases the aggression of the target by 9800, causing him to attack you.

Active:

Physical skill

600

- / -

AggressionLv. 15

Increases the aggression of the target by 10500, causing him to attack you.

Active:

Physical skill

600

- / -

Summon Phantom CubicLv. 1

Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.

Active:

Magical skill

Self

28 / -

Drain HealthLv. 17

Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

19 / -

Drain HealthLv. 18

Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

19 / -

Drain HealthLv. 19

Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

20 / -

Freezing StrikeLv. 3

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.

Active:

Debuff skill

600

27 / -

Freezing StrikeLv. 4

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.

Active:

Debuff skill

600

28 / -

Power BreakLv. 3

Decreases the enemy's P. Atk. by 23% for 30 seconds.

Active:

Debuff skill

600

14 / -

HexLv. 1

Decreases the enemy's P. Def. by 23% for 30 seconds.

Active:

Debuff skill

600

14 / -

M. Def.Lv. 15

Increases M. Def. by 48 and Resistance to magic damage by 5%.

Passive:

Passive ability

Self

- / -

M. Def.Lv. 16

Increases M. Def. by 50 and Resistance to magic damage by 5%.

Passive:

Passive ability

Self

- / -

M. Def.Lv. 17

Increases M. Def. by 51 and Resistance to magic damage by 5%.

Passive:

Passive ability

Self

- / -

Shield MasteryLv. 3

Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 13 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 14 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 15.1 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

StingLv. 13

Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Active:

Physical skill

—

36 / -

StingLv. 14

Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Active:

Physical skill

—

37 / -

StingLv. 15

Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Active:

Physical skill

—

38 / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 17

Increases P. Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 18

Increases P. Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Life LeechLv. 1

Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.

Active:

Magical skill

600

37 / -

VanguardLv. 1

Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.

Active:

Active transformation

Self

31 / -

Shield StrikeLv. 1

Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.

Active:

Physical skill

—

38 / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

ConfusionLv. 5

Throws the enemy into confusion, changing their target of attack.

Type:
Active

Magical skill

Distance:
600
MP/HP:

14 / -

Aura of HateLv. 1

Uses 4312 Power to provoke nearby enemies to attack.

Type:
Active

Physical skill

Distance:
—
MP/HP:

50 / -

Aura of HateLv. 2

Uses 4427 Power to provoke nearby enemies to attack.

Type:
Active

Physical skill

Distance:
—
MP/HP:

51 / -

Aura of HateLv. 3

Uses 4544 Power to provoke nearby enemies to attack.

Type:
Active

Physical skill

Distance:
—
MP/HP:

53 / -

AggressionLv. 13

Increases the aggression of the target by 9100, causing him to attack you.

Type:
Active

Physical skill

Distance:
600
MP/HP:

- / -

AggressionLv. 14

Increases the aggression of the target by 9800, causing him to attack you.

Type:
Active

Physical skill

Distance:
600
MP/HP:

- / -

AggressionLv. 15

Increases the aggression of the target by 10500, causing him to attack you.

Type:
Active

Physical skill

Distance:
600
MP/HP:

- / -

Summon Phantom CubicLv. 1

Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

28 / -

Drain HealthLv. 17

Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

19 / -

Drain HealthLv. 18

Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

19 / -

Drain HealthLv. 19

Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

20 / -

Freezing StrikeLv. 3

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

27 / -

Freezing StrikeLv. 4

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

Power BreakLv. 3

Decreases the enemy's P. Atk. by 23% for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

HexLv. 1

Decreases the enemy's P. Def. by 23% for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

M. Def.Lv. 15

Increases M. Def. by 48 and Resistance to magic damage by 5%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

M. Def.Lv. 16

Increases M. Def. by 50 and Resistance to magic damage by 5%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

M. Def.Lv. 17

Increases M. Def. by 51 and Resistance to magic damage by 5%.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Shield MasteryLv. 3

Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P. Def. by 10% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 13 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 14 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 15.1 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

StingLv. 13

Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

StingLv. 14

Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

StingLv. 15

Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 17

Increases P. Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 18

Increases P. Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Life LeechLv. 1

Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

37 / -

VanguardLv. 1

Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased.

Type:
Active

Active transformation

Distance:
Self
MP/HP:

31 / -

Shield StrikeLv. 1

Attacks the enemy using a shield with 833 Power added to P. Atk, and provokes the enemy. Requires a shield.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -