
Decreases the enemy's aggression toward the user by 252.
Debuff skill
14 / -

Scryde X5
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Last update: 13.10.2026
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Scryde X5
Plains Walker is the second class on the Elven Scout path, levels 40 to 75. The Plains Walker, or PW, is a dagger class: light armor, a blade and heavy critical strikes, especially from behind. Elven speed lets a PW reach targets first, chase down runners and escape in time. He shines in PvP, hunting mages and archers, and in solo farming. At level 76 the Plains Walker advances to Wind Rider.
| Name | Distance | MP/HP | |
|---|---|---|---|
![]() CharmLv. 16 Decreases the enemy's aggression toward the user by 252. | Active: Debuff skill | 600 | 14 / - |
![]() CharmLv. 17 Decreases the enemy's aggression toward the user by 259. | Active: Debuff skill | 600 | 14 / - |
![]() CharmLv. 18 Decreases the enemy's aggression toward the user by 266. | Active: Debuff skill | 600 | 14 / - |
![]() Poison RecoveryLv. 2 Cures the user of moderate poisoning. | Active: Magical skill | Self | 28 / - |
![]() UnlockLv. 6 There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys. | Active: Physical skill | — | 35 / - |
![]() BackstabLv. 1 Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible. | Active: Physical skill | — | 54 / - |
![]() BackstabLv. 2 Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible. | Active: Physical skill | — | 56 / - |
![]() BackstabLv. 3 Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible. | Active: Physical skill | — | 57 / - |
![]() Elemental HealLv. 19 Restores one's own HP with 236 Power. | Active: Magical skill | Self | 92 / - |
![]() Elemental HealLv. 20 Restores one's own HP with 245 Power. | Active: Magical skill | Self | 95 / - |
![]() Elemental HealLv. 21 Restores one's own HP with 254 Power. | Active: Magical skill | Self | 97 / - |
![]() Fake DeathLv. 1 Plays dead to keep a monster from attacking. Consumes 10 MP per second. | Active: Active aura | Self | 200 / - |
![]() EntangleLv. 2 Decreases the enemy's Speed by 30% for 1 minute. | Active: Debuff skill | 600 | 14 / - |
![]() Spirit BarrierLv. 1 Increases the user's M. Def. by 15% for 20 minutes. | Active: Buff skill | Self | 14 / - |
![]() Critical ChanceLv. 2 Increases Critical Rate by 30%. | Passive: Passive ability | Self | - / - |
![]() Dagger MasteryLv. 9 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Dagger MasteryLv. 10 Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Dagger MasteryLv. 11 Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Silent MoveLv. 1 Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | Active: Active aura | Self | 7 / - |
![]() Light Armor MasteryLv. 11 Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 12 Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 13 Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Deadly BlowLv. 1 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible. | Active: Physical skill | — | 33 / - |
![]() Deadly BlowLv. 2 Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible. | Active: Physical skill | — | 34 / - |
![]() Deadly BlowLv. 3 Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible. | Active: Physical skill | — | 35 / - |
![]() Vicious StanceLv. 6 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level. | Active: Active aura | Self | 7 / - |
![]() Shadow StepLv. 1 Allows user to stealthily approach the enemy from behind. Target cancel is possible. | Active: Buff skill | 600 | 50 / - |
![]() Dual Dagger MasteryLv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. | Passive: Equipment bonus | Self | - / - |
![]() Olympiad BlessingLv. 1New Skill Auxiliary skill for the Olympiad. Allows you to apply buffs faster. | Active: Special skill | 600 | 20 / - |
![]() Block BuffLv. 1New Skill Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad. | Active: Active aura | Self | - / - |

Decreases the enemy's aggression toward the user by 252.
Debuff skill
14 / -

Decreases the enemy's aggression toward the user by 259.
Debuff skill
14 / -

Decreases the enemy's aggression toward the user by 266.
Debuff skill
14 / -

Cures the user of moderate poisoning.
Magical skill
28 / -

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Physical skill
35 / -

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
54 / -

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
56 / -

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
57 / -

Restores one's own HP with 236 Power.
Magical skill
92 / -

Restores one's own HP with 245 Power.
Magical skill
95 / -

Restores one's own HP with 254 Power.
Magical skill
97 / -

Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Active aura
200 / -

Decreases the enemy's Speed by 30% for 1 minute.
Debuff skill
14 / -

Increases the user's M. Def. by 15% for 20 minutes.
Buff skill
14 / -

Increases Critical Rate by 30%.
Passive ability
- / -

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Equipment bonus
- / -

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
Active aura
7 / -

Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Equipment bonus
- / -

Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Equipment bonus
- / -

Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Equipment bonus
- / -

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.
Physical skill
33 / -

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.
Physical skill
34 / -

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.
Physical skill
35 / -

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.
Active aura
7 / -

Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Buff skill
50 / -

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Equipment bonus
- / -

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.
Special skill
20 / -

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.
Active aura
- / -