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Last update: 13.10.2026

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Gladiator

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Gladiator

Gladiator

Gladiator, or Glad, is the second class of the Warrior line, from level 40 to 75. The Gladiator wields dual swords and builds up force charges, then spends them on powerful strikes. It is a strong single-target damage dealer that kills mobs fast, performs well on raid bosses and holds its own in PvP. On Scryde the Glad is a great pick for solo farming and active party play. At level 76 the Gladiator becomes a Duelist.

NameDistanceMP/HP
Triple SlashLv. 1

Attacks the enemy with 517 Power added to P. Atk. Requires a dual sword. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

42 / -

Triple SlashLv. 2

Attacks the enemy with 549 Power added to P. Atk. Requires a dual sword. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

43 / -

Triple SlashLv. 3

Attacks the enemy with 583 Power added to P. Atk. Requires a dual sword. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

45 / -

Sonic FocusLv. 1

Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

Active:

Physical skill

Self

5 / 25

Detect Animal WeaknessLv. 1

Increases the user's P. Atk. toward animals by 30% for 10 minutes.

Active:

Buff skill

Self

18 / -

Dual Weapon MasteryLv. 1

Increases P. Atk. by 23.7 when using a dualsword.

Passive:

Equipment bonus

Self

- / -

Dual Weapon MasteryLv. 2

Increases P. Atk. by 25.4 when using a dualsword.

Passive:

Equipment bonus

Self

- / -

Dual Weapon MasteryLv. 3

Increases P. Atk. by 27.1 when using a dualsword.

Passive:

Equipment bonus

Self

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

38 / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Passive:

Passive ability

Self

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon.

Passive:

Equipment bonus

Self

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Active:

Active aura

Self

7 / -

Sonic MasteryLv. 1

Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed.

Passive:

Passive ability

Self

- / -

RushLv. 1

Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Active:

Physical skill

400

38 / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

Triple SlashLv. 1

Attacks the enemy with 517 Power added to P. Atk. Requires a dual sword. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

42 / -

Triple SlashLv. 2

Attacks the enemy with 549 Power added to P. Atk. Requires a dual sword. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

43 / -

Triple SlashLv. 3

Attacks the enemy with 583 Power added to P. Atk. Requires a dual sword. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

45 / -

Sonic FocusLv. 1

Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

Type:
Active

Physical skill

Distance:
Self
MP/HP:

5 / 25

Detect Animal WeaknessLv. 1

Increases the user's P. Atk. toward animals by 30% for 10 minutes.

Type:
Active

Buff skill

Distance:
Self
MP/HP:

18 / -

Dual Weapon MasteryLv. 1

Increases P. Atk. by 23.7 when using a dualsword.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dual Weapon MasteryLv. 2

Increases P. Atk. by 25.4 when using a dualsword.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dual Weapon MasteryLv. 3

Increases P. Atk. by 27.1 when using a dualsword.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

Sonic MasteryLv. 1

Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

RushLv. 1

Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Type:
Active

Physical skill

Distance:
400
MP/HP:

38 / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -