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Last update: 13.10.2026

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Abyss Walker

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Abyss Walker

Abyss Walker

Abyss Walker is the second Dark Elf warrior class, from level 40 to 75. It's a dagger class built around backstabs, deadly blows, stealth and high critical rate. An Abyss Walker, or AW, picks a target, sneaks up and takes it down in a couple of hits, which makes it great in PvP, in the Olympiad and for hunting mages and archers. Farming is quick too, especially on single mobs. At level 76 the Abyss Walker becomes a Ghost Hunter.

NameDistanceMP/HP
ConfusionLv. 5

Throws the enemy into confusion, changing their target of attack.

Active:

Magical skill

600

14 / -

UnlockLv. 6

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

Active:

Physical skill

—

35 / -

BackstabLv. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

54 / -

BackstabLv. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

56 / -

BackstabLv. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

57 / -

Drain HealthLv. 17

Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

19 / -

Drain HealthLv. 18

Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

19 / -

Drain HealthLv. 19

Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Active:

Magical skill

600

20 / -

Freezing StrikeLv. 3

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.

Active:

Debuff skill

600

27 / -

Freezing StrikeLv. 4

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.

Active:

Debuff skill

600

28 / -

Power BreakLv. 3

Decreases the enemy's P. Atk. by 23% for 30 seconds.

Active:

Debuff skill

600

14 / -

HexLv. 1

Decreases the enemy's P. Def. by 23% for 30 seconds.

Active:

Debuff skill

600

14 / -

Critical DamageLv. 3

Increases Critical Damages by 93.

Passive:

Passive ability

Self

- / -

Dagger MasteryLv. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Silent MoveLv. 1

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

Active:

Active aura

Self

7 / -

StingLv. 13

Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Active:

Physical skill

—

36 / -

StingLv. 14

Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Active:

Physical skill

—

37 / -

StingLv. 15

Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Active:

Physical skill

—

38 / -

Light Armor MasteryLv. 11

Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 12

Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 13

Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Deadly BlowLv. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

33 / -

Deadly BlowLv. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

34 / -

Deadly BlowLv. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

35 / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Active:

Active aura

Self

7 / -

Shadow StepLv. 1

Allows user to stealthily approach the enemy from behind. Target cancel is possible.

Active:

Buff skill

600

50 / -

Dual Dagger MasteryLv. 1

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

Passive:

Equipment bonus

Self

- / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

ConfusionLv. 5

Throws the enemy into confusion, changing their target of attack.

Type:
Active

Magical skill

Distance:
600
MP/HP:

14 / -

UnlockLv. 6

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

BackstabLv. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

54 / -

BackstabLv. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

56 / -

BackstabLv. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

57 / -

Drain HealthLv. 17

Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

19 / -

Drain HealthLv. 18

Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

19 / -

Drain HealthLv. 19

Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.

Type:
Active

Magical skill

Distance:
600
MP/HP:

20 / -

Freezing StrikeLv. 3

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

27 / -

Freezing StrikeLv. 4

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

28 / -

Power BreakLv. 3

Decreases the enemy's P. Atk. by 23% for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

HexLv. 1

Decreases the enemy's P. Def. by 23% for 30 seconds.

Type:
Active

Debuff skill

Distance:
600
MP/HP:

14 / -

Critical DamageLv. 3

Increases Critical Damages by 93.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Silent MoveLv. 1

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

StingLv. 13

Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

StingLv. 14

Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

StingLv. 15

Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Light Armor MasteryLv. 11

Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 12

Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 13

Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Deadly BlowLv. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

33 / -

Deadly BlowLv. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

34 / -

Deadly BlowLv. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Vicious StanceLv. 6

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

7 / -

Shadow StepLv. 1

Allows user to stealthily approach the enemy from behind. Target cancel is possible.

Type:
Active

Buff skill

Distance:
600
MP/HP:

50 / -

Dual Dagger MasteryLv. 1

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -